betalist:

Moqups is an unique app based on HTML5 and SVG that allows you to quickly create crisp looking vectorial mockups.
Sign up here

betalist:

Moqups is an unique app based on HTML5 and SVG that allows you to quickly create crisp looking vectorial mockups.

Sign up here

Designed to help promote Internet Explorer 9 (IE9) and the beauty of the Web, a new desktop HTML5 version of the hugely popular Cut the Rope game is now available online for free, born out of a partnership between Microsoft and the game’s creatorsZeptoLab.
Although the game has been built with IE9 in mind, it is playable on any compatible HTML 5 browser.
(via Microsoft Launches HTML5 ‘Cut the Rope’ Game for Desktop)

Designed to help promote Internet Explorer 9 (IE9) and the beauty of the Web, a new desktop HTML5 version of the hugely popular Cut the Rope game is now available online for free, born out of a partnership between Microsoft and the game’s creatorsZeptoLab.

Although the game has been built with IE9 in mind, it is playable on any compatible HTML 5 browser.

(via Microsoft Launches HTML5 ‘Cut the Rope’ Game for Desktop)

aarongoldring:

Flash vs HTML5

Interesting, tho slanted read, the comments are the most interesting.

Dale Cruse
Concluding that 40% of browsers support HTML5 is 100% misleading.  The truth is that aspects of HTML5 currently work in 100% or desktop  browsers (IE6 or better) & iOS browsers.
The HTML5 doctype works in those browsers, as does the Canvas API, as Bob mentioned.
A small bit of JavaScript like the “HTML5 Shiv” enables further  semantic tags like header, article, aside, nav, footer, & many more  in browsers back to IE6 as well.
We must remember that HTML5 is not “one thing”. It’s actually a  collection of things like the doctype, semantic tags, & more. Many  have lumped Canvas, GeoLocation & CSS3 into the “HTML5″ category as  well, further muddying the waters.
Saying “What was more interesting is that only 1% of browsers are  available for use on the iOS.” is also very misleading. Here’s a better  statistic, in my opinion: Is HTML5 supported on iOS? Yes. Is Flash  supported on iOS? No. 100% vs 0%. There’s a statistic.

And at the end of the day, it all comes down to who is your audience, and what devices are they using. No point using Flash if your audience is viewing from a mobile (in NZ) as 70% of all smartphones (in NZ) are iPhones.

aarongoldring:

Flash vs HTML5

Interesting, tho slanted read, the comments are the most interesting.

Dale Cruse

Concluding that 40% of browsers support HTML5 is 100% misleading. The truth is that aspects of HTML5 currently work in 100% or desktop browsers (IE6 or better) & iOS browsers.

The HTML5 doctype works in those browsers, as does the Canvas API, as Bob mentioned.

A small bit of JavaScript like the “HTML5 Shiv” enables further semantic tags like header, article, aside, nav, footer, & many more in browsers back to IE6 as well.

We must remember that HTML5 is not “one thing”. It’s actually a collection of things like the doctype, semantic tags, & more. Many have lumped Canvas, GeoLocation & CSS3 into the “HTML5″ category as well, further muddying the waters.

Saying “What was more interesting is that only 1% of browsers are available for use on the iOS.” is also very misleading. Here’s a better statistic, in my opinion: Is HTML5 supported on iOS? Yes. Is Flash supported on iOS? No. 100% vs 0%. There’s a statistic.

And at the end of the day, it all comes down to who is your audience, and what devices are they using. No point using Flash if your audience is viewing from a mobile (in NZ) as 70% of all smartphones (in NZ) are iPhones.

betalist:

Game Closure offers an HTML5-based multiplayer game development kit. Write a game once, deploy it everywhere.
Sign up here

betalist:

Game Closure offers an HTML5-based multiplayer game development kit. Write a game once, deploy it everywhere.

Sign up here

Wallaby” is the codename for an experimental technology that converts the artwork and animation contained in Adobe® Flash® Professional (FLA) files into HTML. This allows you to reuse and extend the reach of your content to devices that do not support the Flash runtimes. Once these files are converted to HTML, you can edit them with an HTML editing tool, such as Adobe Dreamweaver®, or by hand if desired. You can view the output in one of the supported browsers or on an iOS device.

We are scrapping three years of Flash development and betting the company on HTML5 because we believe HTML5 is a dramatically better reading experience than Flash. Now any document can become a Web page.