by Scott Judson
Owner of Judson Steel, an iOS development studio based in Auckland

Catching Elephant is a theme by Andy Taylor
Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.
(via quietbabylon)
Another title called .kkrieger used procedural generation for almost its entire mechanics. By coding an algorithm that can design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame into just 96kb — about 1/70 of the size of an MP3.
Now that’s cool. Can’t believe it actually goes down...‘office floorplan’ level
Weird, *just last night* I was thinking how awesome it would be to see a port of Sentinel for the iPad. I played mine on...
WOAH. Uplink! That was one of my favorite games back in the day!
design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame...
programming technique where pseudorandom number generators are fed into an algorithm,